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6P the dolphin so you can use rekkas to get your hard knockdown. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. Despite what the animation implies, it can hit certain crouching opponents. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. Wall damage in ( ) refers to if opponent is touching the wall. I "modernized" the Blinkitys version to be more accessible. Hits twice. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. They have some good and bad matchups, but can be very effective in the right hands. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. GGST Dostrow (Bridget) vs Umisho (Sol Badguy). Guilty Gear Strive Top Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. Anji does have a projectile in Shitsu, but sending it out in neutral can be nullified by Tatami Gaeshi before Anji can act again. gij Videos - MyPornVid.co A projectile which usually travels slowly across the screen in a horizontal path above the ground. The number of frames for which a move has hitboxes. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Occurs after Startup. GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Launches opponent on hit if combo'd into. Will lose to any attack before the super freeze but will not waste any Tension in doing so. For Example: 2369 for a j.236 input. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. The recovery of an attack refers to the amount of time an attacker must wait before he may perform another action, even blocking. I mean there's that but he also has some pretty polarising matchups too? Cannot be special canceled from any move. Giovanna has red hair and a tanned skin complexion. His immense damage output massively rewards hard reads. Day diff. Vote for tiers. Hits twice. Data in [] represents values on Clean Hit. The hard knockdown can grant good okizeme. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. Strive Match-Up Chart and Tier List based on data from 12,000 - reddit You can hit Eddie with Mortobato to extend it's active frames which can catch unsuspecting Zato's by surprise when they try to get in after seeing the effect fade. The safest option is attempting to jump out, but it can be predicted and punished. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . Someone you don't want to run into. The character whose not only not bad but good, it's Sol Badguy! Combos into 6S on crouching opponents and links into c.S on Counter Hit. Resources. Counter Hit state during recovery until landing. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. If you let Baiken grab you, she can start to run pressure like. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. Ending a combo with it allows for a safe jump setup (backward jump j.P into air dash j.H). Justin Wong: 'Ramlethal is S-tier in Guilty Gear Strive' - ONE Esports Press J to jump to the feed. What does the symbols of / and /bet symbolize in a dream? Almost always abbreviated to TK. A lunging gut punch. If he values his life at least. Faust - 5.4. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. GGST - Zato-1 Matchups - Dustloop Wiki It's good to go for something low committal like 6P when you're decently close to her since it has quick recovery and can counterhit Baiken's f.S. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Its +3 frame advantage, wealth of frame trap cancel options, low pushback and especially its significant R.I.S.C. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. When he whiffs something like, Business as usual, watch out for Nago doing. It loses to throws, so try to only use it if the opponent isn't at point blank range. GIJ&IK - Desktop. Baiken's small stature and large buttons work well to corner Axl. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. 2S is also still useful. Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Sometimes you can CH the delay as she's right in front of you or you may both may trade. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. . Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. Sol does a crouching kick, which is his fastest low. This makes pressure that isnt the primary mixup incredibly risky as not only does parry punish these strings, but attempting to counter it leaves her vulnerable to her 4 frame 5P as an AbareAn attack during the opponent's pressure, intended to interrupt it.. Every knockdown is a Strike Throw situation due to parry and Tatami Gaeshi safejumps are the safest way to start the primary mixup. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. It always felt like he had the tools for every match up except nago. Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs It can clip him which puts him into a stagger state, allowing Ram to get in. Nago starts to out range even your normals once he starts getting into higher blood levels. Hits twice. Sol: Guilty Gear -Strive- | DashFight You should only ever really use air dash in the MU on reaction when you see a whiff. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. Best Video Games of All Time - Page 70 - Metacritic Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. Be sure to check the stickied FAQ before posting. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . Axl. Sol releases a pillar of flame that slowly crawls along the ground. I think most interestingly is Leo. He further explained that Ramlethal is a hard matchup . H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. Both hits are jump and dash cancelable. Don't take this seriously. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. 236S has a use in this matchup. Can gatling from 5K, 2K, or c.S for a mix-up. Dream Interpretation / And /bet The difference between the attacker's recovery and the period that the opponent is in hitstun. Score - Sum of match-up values for this character. If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. This move and the 236K it canceled from are considered one multi-hit attack. This is a definitive Matchup Chart for I-No in Guilty Gear Strive. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Character Strategy pages generally have at least some basic counter-strategy. Sol stabs downward with his sword. Matchup guides, advice, and analysis for Zato-1 in GGST. The two I found were Chipp against Pot and Pot against Doctor Who. When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. 5th overall. Jack-O is a woman with green eyes and red hair. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Almost always abbreviated to TK. For me it's one of the worst matchups. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Guilty Gear Strive Anji Mito Guide: Beginners Tips, Move List & Best Combo I spent one month straight learning I-No. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. Faust - 5.9. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Roman Canceling this move retains Sol's upward momentum unless the Roman Cancel is shifted in any direction. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. The number of frames between inputting an attack and when the attack becomes active. His best poke is 5P/2P at 31/34 frames. I don't understand what makes that matchup positive for Anji. Upward swipe that hits overhead pretty quickly. Sol's command throw. Pot's worst matchups are almost certainly Zato-1 and Axl. This can be combined with dash momentum to cover large distances extremely quickly. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Most miserable matchups in Strive? : r/Guiltygear - reddit Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. A honest discussion about Sol Badguy's viability in GG: Strive It loses to throws, so try to only use it if the opponent isn't at point blank range. An attack during the opponent's pressure, intended to interrupt it. Can be Roman Canceled on hit for decent damage and better okizeme. The active frames of an attack refers to the amount of time an attack can hit the opponent. Significantly slower than an uncharged 5D, making it easier to react to. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Legend. The amount of Tension gained when the move is input. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . Just be mindful that Chipp has. Being a former Leo player confirms my own beliefs about him. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. GGST - Giovanna Strategy - Dustloop Wiki Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. sweep that can slip under many attacks. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. SOL BADGUY Guilty Gear STRIVE Overview Guide - YouTube For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. If the first hit of a combo, applies an additional +20. GGST - Baiken Matchups - Dustloop Wiki This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. In general, use low-commit moves like your K and P buttons. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. Millia's mobility lets her keep Ramlethal honest in neutral. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. The opposite of hoping your main will be buffed, ________ thinking. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. this move removes on hit. this move builds when normal or instant blocked. Grapplers vs normal people. Standard strike throw stuff needs to be thought of here. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. Tiers for Guilty Gear Strive - EventHubs He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. Going to ignore the Chipp matchup for the time being, apologies in Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Builds 1000 Tension once all damage is dealt. Edit:I forgot to mention. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. Best Video Games of All Time - Page 70 - Metacritic . Guilty Gear Strive: Goldlewis Dickinson Guide Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. 26. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. - Difference between the tier scores from today and . Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. Giovanna vs Happy Chaos Matchup Knowledge. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. You should be gaining ground when you block it, not getting pushed back. Baiken is very nimble and annoying to deal with in the neutral. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Anji generally doesn't really have low-commitment options to respond to ram's options in neutral, and his offense and defense aren't particularly scary for her to deal with. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. It is the only other counter in the game that acts similarly to Baiken's own HiiragiGuard:Startup:1Recovery:32Advantage:, which allows Anji to counter SafejumpA very well-timed jump attack on a character who is rising from a knockdown. Character Strategy pages generally have at least some basic counter-strategy. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. This can be caused by crouching, certain moves, and being short. High pushback on block can make this move safe if properly spaced. This is a very momentum based matchup, first to break the wall usually wins. 03 Mar 2023 23:47:00 . Outside of Bomber loops, youve also got a harder time making the most of his low health. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. Also links into 2K against crouching opponents, even at max range. Links into c.S on Counter Hit for a decently powerful conversion. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. Creado por Daisuke Ishiwatari y desarrollado por Arc System . The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. For Example: 2369 for a j.236 input. Sol has some of the strongest defensive tools in the game. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. There are a ton of interesting results that can be seen from this. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. At close range, 5K is an extremely fast knee with 3 frames of startup, making it Sol's fastest button and tied for the fastest normal in the game alongside Chipp's 5PGuard:AllStartup:3Recovery:10Advantage:-2. If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. Only 100 matches per match-up. Overview | Frame data | Matchups | Strategy Return to Top. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. This is because she loses to Sol and Chipp, two of the best characters in the game. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Can throw the opponent either forward or backwards. Used to call out opponents who make predictable jump-ins or keep chicken blocking. Goldlewis player: PROMOTE May and Millia! Testament - 4.9. His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Worst Match. Ram plays in about the same ranges and spaces Ky plays, but she does it better. Guilty Gear Strive - Wikipedia Hes quick enough to punish you easily and quick enough to close the gap. He also really doesn't do enough damage to punish ram when he does actually win neutral. Character Win rate Total usage; 25 %: 16: . Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Ram has access to a few safe jumps making her Mortobato super easier to bait. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube Combos into 6S against crouching opponents for both better damage and a knockdown. Either way, the opponent will be pushed away.

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