: " - [ : ] 16 20190919"? 2 NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. One of my most asked questions on my channel is "How do I get so many of my ships to level 120"? . ) Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! This is equal to the mean range of all equipped AA guns in the fleet: 1 + 100 . = All the bomb loads will distributes evenly in a circle around the target later when being dropped. azur lane high efficiency combat logistics plan how to use ( Why is it important? 150 [ if the damage is a critical hit, and + However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. Bing azur lane high efficiency combat logistics plan . Siren Rally Point: Found in Obscured zones. Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). The maximum and current threat levels of the stage respectively. = The Commander level cap is 200. 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? ( ( Air Damage Reduction is calculated individually for each ship based on their AA stat: OwnShipMaxHP {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&={\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\\&\times {\dfrac {100+{\text{CorrespondingStat}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{FloodCoefficient}}+{\text{FloodDamage}}\end{aligned}}}. After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. azur lane high efficiency combat logistics plan how to use AirPower . ( + 2274 , 264 : "free - (ENG) ! After starting any given map, you have 12 hours to complete it. No friendly ships which entered the battle are sunk. One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. ] u ( The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". Getting a S rank will give 1.2 XP compared to an A rank. numberof High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. ) Spawned fleets do not give XP or rewards. ) } However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. Evasion 0.05 A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. Players may have up to 3 daily entries per day. + 100 AmmoBuff ) This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. Limit Breaking all of your ships in the early stages is a waste of oil. 1 If there's only one victory condition available, all victories are S-Rank by default. + A8954 83 0 2 appraisaltrainingmichigan.com This page is currently under construction. Siren Rally Point: Found in Obscured zones. + DiveBombers Azur Lane Thread 2 | Page 564 | SpaceBattles o Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. SlotEfficiency + + These unique fires are listed below alongside their properties: Several skills can cause flood. EnemyDefenseBuff ) ( 1 The table below shows all sources of armor breaks. Equipment The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. ( 25 ( 100 Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. 3856 , 7177 : " - [ EP.99]"? DamageBonus ) Menu. 1 They consume 10 oxygen per second underwater. TotalAviation !? {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} . 1 1 1 You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. 100 Combat Logistics Plan.exe. For the purpose of this guide, we will use numerical levels. Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. ) 1 ) {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. Leveling ships is one of the core systems of advancement in Azur Lane. 492 , : " - - / "? {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement Below is a list of what each enhancement would give (i.e. Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. 4 ] TotalEvasion {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. Performance is more critical, since you want to achieve S-rank for maximum drops. Instead, its better to wait to Limit Break. While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). See tables above for more information. Season the vanguard with a gold AA . ReconValue Note that unlike sorties proper, Exercise XP is not affected by morale. For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. i Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. Download Azur Lane on PC. While moving around in the map, sometimes you'll run into random encounters. FloodDamage 1 1 . ( The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. + 4025 , 257 : " - \u0026 "? + ) + + However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . The average level of ships used is greater than the required average. To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. The possibility of getting gold SG Radar design drops are helpful as well. This accuracy (probability of hitting) is determined by two factors: Accuracy 0.3 By equipping certain Augment Modules, a vanguard can perform a Slash Attack. ) Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. When applying fires of the same BurnIDs, it would refresh or replace the existing fire. When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. While this is not very good compared to sorties, especially considering that they do not contribute to Lecture Hall XP, they have the advantage of being a low-effort way of putting XP onto weak shipgirlscombined with the Dorm, a shipgirl can go from level 1 to level 70 in less than four days without fighting a single battle. EXP gained from the Dorm increases with level. WeaponCoefficient 1 . The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . min Once a ship runs into an encounter, this counter resets to 0. . cooldown File:High-Efficiency Combat Logistics Plan.png - Azur Lane Wiki CriticalRate LoadDamage = 9, | 6 !! + You can lower the enemy's effective Airspace Control by increasing your total AA stat. TorpedoBombers There are at least 5 types of enemy nodes that appear in the map. ? AlliedShipLevel 100 = EnemyDebuff 2743 , 29016 : " - []"? 25 3037 , 123 : "bj - - !"? + + = {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. X 0.8 ( TRPSkillBonus } = High-Efficiency Combat Logistics Plan 135. ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. The total power of a single ship can be calculated by the following: 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? ( . ShipLevel + 58 , 128 : " - 6 !! 2 + High-Efficiency_Combat_Logistics_Plan.png(128 128 pixels, file size: 15 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. mrtori3 4 2988 , 248 : "lg - - DIY ( EE EF ) "? 100 ? + 5 + . random + ) 0.1 Refer to specific equipment pages for specific information. CloakBit {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs Its quite an issue for Ironblood fleet, rather. azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! 1 : " - ?"? Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. = y These are damage values for single shot/torpedo/bomb of the weapon. eHP means Effective Health Pool. The higher it is, the slower the rate of increase. 2 The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). shooting in south central los angeles today. EnemyShipLevel OtherShipRamAttackBonus &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. WeaponCoefficient + 1 This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). + 1 azur lane high efficiency combat logistics plan how to use 2 Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. Note: This formula is empirical. 1 However, it will not cost any oil to attack a node. HQ apologizes for the inconvenience. Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. 1 1 azur lane high efficiency combat logistics plan how to use TotalAviation , . How do High Efficiency Combat Logistics Plans work? [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! !? , 10 !"? MaximumThreatLevel LevelAdvantageDamageBonus Amazon's Study Hall - Daily Questions Megathread (09/16) Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. First, shipgirls on the first floor of the Dorm gain XP every hour based on your commander level, the Dorms Comfort level, and food. + ( { 1 . { ( Each point of AA thus provides a 1% bonus to AA damage.